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     SF2 No Recoil

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    2 posters
    AuthorMessage
    Jhun»
    VIPMEMBER
    VIPMEMBER
    Jhun»


    Posts : 65
    AP : 42948
    Join date : 28/02/2013

    SF2 No Recoil Empty
    PostSubject: SF2 No Recoil   SF2 No Recoil Icon_minitimeSat May 31, 2014 12:10 pm

    SF2 No Recoil!

    Code:
    // size == 0x44
    struct FS_RECOIL_RESULT
    {
    int recoilState; 
    float currentCrossVert; 
    float expectCrossVert; 
    float crossDecreasValue; 
    float oldrCrossVert; 
    float crossIncline;
    float decline; 
    int forceDir;
    float impactIncreaseEye; 
    float impactDecline; 
    float impactSpinY;
    float impactSpinZ; 
    float currentDomValue; 
    float movingValue; 
    float movingValueForCrossHair; 
    float spiny; 
    float spinz; 
    };[/color][/size]
    [size=14][color=#141823]const FS_RECOIL_RESULT NoRecoil = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
    void Cheats::NoRecoil( )
    {
    if(pPlayerController->Pawn != nullptr)
    {
    ASFPawn_Player* pSFPawn = (ASFPawn_Player*)pPlayerController->Pawn;
    if(pSFPawn != nullptr)
    {
    /* *Pawn + 0xE78 */
    pSFPawn->RecoilResult = RecoilNULL;
    }
    }
    }

    Credits: ThaBot
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    jamescarl
    AP Trader LVL 1
    AP Trader LVL 1
    jamescarl


    Posts : 61
    AP : 38555
    Join date : 10/05/2014

    SF2 No Recoil Empty
    PostSubject: Re: SF2 No Recoil   SF2 No Recoil Icon_minitimeThu Jun 05, 2014 6:20 pm

    Jhun» wrote:
    SF2 No Recoil!

    Code:
    // size == 0x44
    struct FS_RECOIL_RESULT
    {
    int recoilState; 
    float currentCrossVert; 
    float expectCrossVert; 
    float crossDecreasValue; 
    float oldrCrossVert; 
    float crossIncline;
    float decline; 
    int forceDir;
    float impactIncreaseEye; 
    float impactDecline; 
    float impactSpinY;
    float impactSpinZ; 
    float currentDomValue; 
    float movingValue; 
    float movingValueForCrossHair; 
    float spiny; 
    float spinz; 
    };[/color][/size]
    [size=14][color=#141823]const FS_RECOIL_RESULT NoRecoil = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
    void Cheats::NoRecoil( )
    {
    if(pPlayerController->Pawn != nullptr)
    {
    ASFPawn_Player* pSFPawn = (ASFPawn_Player*)pPlayerController->Pawn;
    if(pSFPawn != nullptr)
    {
    /* *Pawn + 0xE78 */
    pSFPawn->RecoilResult = RecoilNULL;
    }
    }
    }

    Credits: ThaBot
    can u make a .dll bout' this? thanks..
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    Jhun»
    VIPMEMBER
    VIPMEMBER
    Jhun»


    Posts : 65
    AP : 42948
    Join date : 28/02/2013

    SF2 No Recoil Empty
    PostSubject: Re: SF2 No Recoil   SF2 No Recoil Icon_minitimeFri Jun 06, 2014 5:29 am

    jamescarl wrote:
    Jhun» wrote:
    SF2 No Recoil!

    Code:
    // size == 0x44
    struct FS_RECOIL_RESULT
    {
    int recoilState; 
    float currentCrossVert; 
    float expectCrossVert; 
    float crossDecreasValue; 
    float oldrCrossVert; 
    float crossIncline;
    float decline; 
    int forceDir;
    float impactIncreaseEye; 
    float impactDecline; 
    float impactSpinY;
    float impactSpinZ; 
    float currentDomValue; 
    float movingValue; 
    float movingValueForCrossHair; 
    float spiny; 
    float spinz; 
    };[/color][/size]
    [size=14][color=#141823]const FS_RECOIL_RESULT NoRecoil = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
    void Cheats::NoRecoil( )
    {
    if(pPlayerController->Pawn != nullptr)
    {
    ASFPawn_Player* pSFPawn = (ASFPawn_Player*)pPlayerController->Pawn;
    if(pSFPawn != nullptr)
    {
    /* *Pawn + 0xE78 */
    pSFPawn->RecoilResult = RecoilNULL;
    }
    }
    }

    Credits: ThaBot
    can u make a .dll bout' this? thanks..
    already Compile!
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    SF2 No Recoil Empty
    PostSubject: Re: SF2 No Recoil   SF2 No Recoil Icon_minitime

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    SF2 No Recoil
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