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By: Jhun»

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 SF2 No Recoil

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Jhun»
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Join date : 28/02/2013

PostSubject: SF2 No Recoil   Sat May 31, 2014 12:10 pm

SF2 No Recoil!

Code:
// size == 0x44
struct FS_RECOIL_RESULT
{
int recoilState; 
float currentCrossVert; 
float expectCrossVert; 
float crossDecreasValue; 
float oldrCrossVert; 
float crossIncline;
float decline; 
int forceDir;
float impactIncreaseEye; 
float impactDecline; 
float impactSpinY;
float impactSpinZ; 
float currentDomValue; 
float movingValue; 
float movingValueForCrossHair; 
float spiny; 
float spinz; 
};[/color][/size]
[size=14][color=#141823]const FS_RECOIL_RESULT NoRecoil = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
void Cheats::NoRecoil( )
{
if(pPlayerController->Pawn != nullptr)
{
ASFPawn_Player* pSFPawn = (ASFPawn_Player*)pPlayerController->Pawn;
if(pSFPawn != nullptr)
{
/* *Pawn + 0xE78 */
pSFPawn->RecoilResult = RecoilNULL;
}
}
}

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jamescarl
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PostSubject: Re: SF2 No Recoil   Thu Jun 05, 2014 6:20 pm

Jhun» wrote:
SF2 No Recoil!

Code:
// size == 0x44
struct FS_RECOIL_RESULT
{
int recoilState; 
float currentCrossVert; 
float expectCrossVert; 
float crossDecreasValue; 
float oldrCrossVert; 
float crossIncline;
float decline; 
int forceDir;
float impactIncreaseEye; 
float impactDecline; 
float impactSpinY;
float impactSpinZ; 
float currentDomValue; 
float movingValue; 
float movingValueForCrossHair; 
float spiny; 
float spinz; 
};[/color][/size]
[size=14][color=#141823]const FS_RECOIL_RESULT NoRecoil = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
void Cheats::NoRecoil( )
{
if(pPlayerController->Pawn != nullptr)
{
ASFPawn_Player* pSFPawn = (ASFPawn_Player*)pPlayerController->Pawn;
if(pSFPawn != nullptr)
{
/* *Pawn + 0xE78 */
pSFPawn->RecoilResult = RecoilNULL;
}
}
}

Credits: ThaBot
can u make a .dll bout' this? thanks..

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Jhun»
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PostSubject: Re: SF2 No Recoil   Fri Jun 06, 2014 5:29 am

jamescarl wrote:
Jhun» wrote:
SF2 No Recoil!

Code:
// size == 0x44
struct FS_RECOIL_RESULT
{
int recoilState; 
float currentCrossVert; 
float expectCrossVert; 
float crossDecreasValue; 
float oldrCrossVert; 
float crossIncline;
float decline; 
int forceDir;
float impactIncreaseEye; 
float impactDecline; 
float impactSpinY;
float impactSpinZ; 
float currentDomValue; 
float movingValue; 
float movingValueForCrossHair; 
float spiny; 
float spinz; 
};[/color][/size]
[size=14][color=#141823]const FS_RECOIL_RESULT NoRecoil = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
void Cheats::NoRecoil( )
{
if(pPlayerController->Pawn != nullptr)
{
ASFPawn_Player* pSFPawn = (ASFPawn_Player*)pPlayerController->Pawn;
if(pSFPawn != nullptr)
{
/* *Pawn + 0xE78 */
pSFPawn->RecoilResult = RecoilNULL;
}
}
}

Credits: ThaBot
can u make a .dll bout' this? thanks..
already Compile!
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